Classes

Introduction
Normally, one must raise their life class (commoner, noble, royalty, etc) to lvl 5 before acquiring a battle class.Following that, one must reach lvl 5 in that base combat class before acquiring a 2nd rank class that is connected. Third rank classes and Legend classes also exist, but adventurers normally reach Legend rank with just the combined levels of their base class and 2nd rank class. Sub-classes are also counted, but only at half (every 2 sub-class levels count as one total level).

Lifestyle Classes
Commoner

Noble

Blacksmith

Alchemist

Harvester

Battle Classes [Base]
Wizard

Fighter

Thief

Cleric

Ranger

Sorcerer

Barbarian

Paladin

Bard

Druid

Monk

Advanced Classes[2nd Rank]
Phantom Assassin

Knight

Swordsman

Nightwalker

Armored Fighters

Advanced Classes [3rd Rank]
Outlaw of the Crimson Road

Legend Classes
Ruler of the Night

Admiral

Pale Hand

War Saint

Sword Saint

Shadow Thief

Cloud Monk

Blazing Guardian

Stone Breaker

Mountain Lord

Sword of the Arcane Order

Soul of the Roaring Seas

Ice Hand

When one reaches level 21, their highest class determines their legend class. This is the main reason why adventurers stop leveling up their base class and focus on their advanced class, to avoid their weaker base class becoming their legend class. However, one can override this by rejecting the legend class and directly advancing to a specific legend class. This requires a legend inheritance, which is rare,

Upon advancing to legend class, they become legend level one. Their base level becomes twenty and only their legend class levels are counted from now on. Legend classes have a cap of 9, meaning lvl 29 is the highest level for Legends who refuse to ascend to Gods. However, there are exceptions, like Great Elven King Nicholas's dual-class holder of Wizard and Ranger, and becoming Legend in both.